MULTIMEDIA TECHNOLOGY

COURSE OUTLINE

1. GENERAL

SCHOOL School of Music and Optoacoustic Technologies
ACADEMIC UNIT Department of Music Technology and Acoustics
LEVEL OF STUDIES Undergraduate
COURSE CODE 0807.1.005.0 SEMESTER 1st
COURSE TITLE Multimedia Technology
INDEPENDENT TEACHING ACTIVITIES
if credits are awarded for separate components of the course
WEEKLY
TEACHING HOURS
CREDITS
4 6
Total 4 6
COURSE TYPE
general background, special background, specialised general knowledge, skills development
Compulsory / Background
PREREQUISITE COURSES None
LANGUAGE OF INSTRUCTION and EXAMINATIONS English
OFFERED TO ERASMUS STUDENTS Yes (in English)
COURSE WEBSITE (URL)

2. LEARNING OUTCOMES

Learning outcomes

Upon successful completion of the course, students will be able to:

  • Understand in depth the nature of digital signals containing multimedia content.
  • Know the basic data compression techniques.
  • Evaluate the quality characteristics of multimedia content.
  • Produce and process multimedia content.
  • Develop interactive software applications using a scripting language.
  • Create hypertext pages and embed multimedia content and interactive elements.

 

General Competences

The course aims to enable students to acquire the following general competences:

  • Search, analysis, and synthesis of data and information, using the necessary technologies.
  • Adaptation to new situations.
  • Autonomous work.
  • Team work.
  • Promotion of free, creative, and inductive thinking.

3. SYLLABUS

A general introduction to the technologies of encoding, processing, and representation of multimedia content. More specifically, the course content includes:

  • Multimedia Content & Applications: Types of multimedia content and general applications.
  • Digitization & Quality: General information digitization techniques and quality characteristics.
  • Compression Principles: General principles of compression (lossy or lossless, perceptual or statistical encoding).
  • Text: Encodings, representations and annotations (e.g., XML), word processing and spreadsheets, hypertext and hypermedia.
  • Audio: Capture, synthesis, encoding, compression, processing, and related software.
  • Image: Capture, synthesis, encoding, compression, processing, and related software.
  • Video: Capture, synthesis, encoding, compression, processing, and related software.
  • Animation: Capture, synthesis, encoding, compression, processing, and related software.
  • Interactive Media: Interactive multimedia and applications based on scripting languages.
  • Web Technologies: Web-based multimedia applications and internet services.

 

 

 

 

 

 

 

 

 

 

 

 

4. TEACHING and LEARNING METHODS - EVALUATION

DELIVERY
Face-to-face, Distance learning, etc.
Face-to-face
USE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY
Use of ICT in teaching, laboratory education, communication with students

Use of open-source software, ICT (Information and Communication Technologies) in teaching, and in Laboratory Education. Use of a learning management system (e-class).

TEACHING METHODS
The manner and methods of teaching are described in detail.
Activity Semester workload
Lectures 26
Practice exercises 26
Independent Study 48
Projects 45
Exams 5
Course total 150
STUDENT PERFORMANCE EVALUATION
Description of the evaluation procedure

Final written examination, consisting of problem-solving and short-answer questions (70%).

Weekly assignments, consisting of individual learning exercises (30%).

5. ATTACHED BIBLIOGRAPHY

Z. Li, M. Drew, J. Liu, Fundamentals of Multimedia, Springer, 2014.

V. Costello, Multimedia Foundations, Focal Press, 2012.