| SCHOOL | School of Engineering | ||
| ACADEMIC UNIT | Department of Electrical and Computer Engineering | ||
| LEVEL OF STUDIES | Undergraduate | ||
| COURSE CODE | 0811.9.022.0 | SEMESTER | 2nd |
| COURSE TITLE | Realistic Multimedia and Animation | ||
|
INDEPENDENT TEACHING ACTIVITIES if credits are awarded for separate components of the course |
WEEKLY TEACHING HOURS |
CREDITS |
| Lectures & Practice Exercises | 5 | 7.5 |
| Total | 5 | 7.5 |
| COURSE TYPE general background, special background, specialised general knowledge, skills development |
Specialised general knowledge |
| PREREQUISITE COURSES | None |
| LANGUAGE OF INSTRUCTION and EXAMINATIONS | Greek / English |
| OFFERED TO ERASMUS STUDENTS | Yes (in English) |
| COURSE WEBSITE (URL) | https://eclass.hmu.gr/courses/TP274/ |
| Learning outcomes |
The course combines three fundamental ingredients in game programming: (a) physics, basically mechanics – kinematics and dynamics, (b) related mathematics and (c) numerical methods to describe and follow up the evolution of a specific problem. Additional game elements such as user interaction, guidance and control, will be implemented for a user-centered experience. Finally, students will have the opportunity to develop games of increasing complexity using popular/free game engines. Due to the material mix and focus, attending the course requires an avid interest in game development. Ideal candidates are:
|
| General Competences |
|
|
| DELIVERY Face-to-face, Distance learning, etc. |
Face-to-face | ||||||||||
| USE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY Use of ICT in teaching, laboratory education, communication with students |
|
||||||||||
| TEACHING METHODS The manner and methods of teaching are described in detail. |
|
||||||||||
| STUDENT PERFORMANCE EVALUATION Description of the evaluation procedure |
[30%] Weekly HWK assignments (theory or lab problems): These are individual - not group - assignments, intended for you to practice new material and hone your skills. Unless otherwise stated in the assignment itself, hwks will be due the following Tuesday @ 13:00 after they are announced in class (late HWK penalty 20%/day). [30%] Final Written Exam: Two weeks before the end of classes [40%] Term Project: Develop your own game using a game engine of your choice – kicks off around week #5. Term projects will be presented in class in the last 2 weeks of the semester. Project-level credit break up is as follows:
|
Bibliography:
|