Responsible: Ioannis Pachoulakis
| SCHOOL | School of Engineering | ||
| ACADEMIC UNIT | MSc in Informatics Engineering | ||
| LEVEL OF STUDIES | Postgraduate | ||
| COURSE CODE | ΜΠ200Λ | SEMESTER | 2nd |
| COURSE TITLE | Realistic Multimedia and Animation | ||
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INDEPENDENT TEACHING ACTIVITIES if credits are awarded for separate components of the course |
WEEKLY TEACHING HOURS |
CREDITS |
| 3 | 4 | |
| 2 | 3.5 | |
| Total | 5 | 7.5 |
| COURSE TYPE general background, special background, specialised general knowledge, skills development |
Specialised general knowledge |
| PREREQUISITE COURSES | None |
| LANGUAGE OF INSTRUCTION and EXAMINATIONS | English |
| OFFERED TO ERASMUS STUDENTS | Yes (in English) — Spring Semester |
| COURSE WEBSITE (URL) | https://eclass.hmu.gr/courses/TP274/ |
The course combines three fundamental ingredients in game programming: (a) physics, basically mechanics – kinematics and dynamics, (b) related mathematics and (c) numerical methods to describe and follow up the evolution of a specific problem. Additional game elements such as user interaction, guidance and control, will be implemented for a user-centered experience. Finally, students will have the opportunity to develop games of increasing complexity using popular/free game engines.
Due to the material mix and focus, attending the course requires an avid interest in game development. Ideal candidates are:
Theoretical Lecture Units
Laboratory Exercises
| DELIVERY Face-to-face, Distance learning, etc. |
Face-to-face | ||||||||||
| USE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY Use of ICT in teaching, laboratory education, communication with students |
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| TEACHING METHODS The manner and methods of teaching are described in detail. |
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| STUDENT PERFORMANCE EVALUATION Description of the evaluation procedure |
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Bibliography: