Responsible: Nikolaos Vidakis
| SCHOOL | School of Engineering | ||
| ACADEMIC UNIT | Department of Electrical and Computer Engineering | ||
| LEVEL OF STUDIES | Undergraduate | ||
| COURSE CODE | 0811.8.025.0 | SEMESTER | 2nd |
| COURSE TITLE | Game Design & Development | ||
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INDEPENDENT TEACHING ACTIVITIES if credits are awarded for separate components of the course |
WEEKLY TEACHING HOURS |
CREDITS |
| 4 | 3 | |
| 1 | 1 | |
| Total | 5 | 4 |
| COURSE TYPE general background, special background, specialised general knowledge, skills development |
Deepening / Consolidation of specialty knowledge |
| PREREQUISITE COURSES | None. |
| LANGUAGE OF INSTRUCTION and EXAMINATIONS | Greek |
| OFFERED TO ERASMUS STUDENTS | Yes (in English) — Spring Semester |
| COURSE WEBSITE (URL) | https://eclass.hmu.gr/courses/ECE173/ |
The course deals with the design and development of games and especially serious games. Serious Games are games that do not have entertainment as their primary purpose but rather educational, awareness, training, advertising or other "serious" purposes that benefit from the engaging environment provided by the games to motivate users. Serious games are commonly used in defense, health, training, education, energy and other areas in which an engineer is active.
Students will go through all the steps of developing a game, selecting the idea and engaging it with learning objectives in developing and testing the original game in an environment that requires not only programming skills. The curriculum will allow students to understand the process of idealizing, designing, developing, testing, and delivering a game.
The aim of the course is to enable students to understand the process of conceiving, designing, developing, testing and delivering a serious game.
At the end of the course, students will be able to:
• Understand the basic concepts of game culture and digital game theory,
• Analyze game classifications and identify the specific characteristics of each type of game,
• Analyze, perform tests and record user needs and turn them into serious games,
• Understand and apply game methodologies,
• Understand the concepts related to the game, the flow of games, interactive storytelling, narration and their application in practice with the aim of developing an "addictive" game,
• They can refer to the main game tools (game editors, game engines) that are available for game development and identifying the best ones for a specific purpose,
? Conceive the idea, design, development, test and deliver a game.
Adaptation to new situations,
Promoting free, creative and inductive thinking
Theoretical Lecture Units
Module 1: Introduction
Module 2: Analysis - Design - Art-Production
Performed by:
To discover and document:
Module 3: Programming and Development
Module 4: Verification & Validation
Laboratory Exercises
| DELIVERY Face-to-face, Distance learning, etc. |
In-Class Face-to-Face | ||||||||||||||
| USE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY Use of ICT in teaching, laboratory education, communication with students |
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| TEACHING METHODS The manner and methods of teaching are described in detail. |
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| STUDENT PERFORMANCE EVALUATION Description of the evaluation procedure |
Assessment Language: Greek All announcements for the course regulations and complementary reading material are permanently posted in the course web page. The course grade incorporates the following evaluation procedures: Theory: Final written examination in the whole material (100%). The exam includes theory questions (from 3 to 5) and practice exercises (from 1 to 2). Laboratory: The final grade consists of written laboratory work (10%), project preparation (50%) and final exam (40%) The evaluation criteria are announced to the students at the beginning of each semester and are posted on the course website in the open e-class LMS. |
Recommended Bibliography:
Relevant Scientific Journals: