| SCHOOL | School of Engineering | ||
| ACADEMIC UNIT | Department of Electrical and Computer Engineering | ||
| LEVEL OF STUDIES | Undergraduate | ||
| COURSE CODE | 0811.9.022.0 | SEMESTER | 2nd |
| COURSE TITLE | Realistic Multimedia and Animation | ||
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INDEPENDENT TEACHING ACTIVITIES if credits are awarded for separate components of the course |
WEEKLY TEACHING HOURS |
CREDITS |
| 3 | 2 | |
| 1 | 1 | |
| 1 | 1 | |
| Total | 5 | 4 |
| COURSE TYPE general background, special background, specialised general knowledge, skills development |
Specialised general knowledge |
| PREREQUISITE COURSES | Object-Oriented programming (recommended) |
| LANGUAGE OF INSTRUCTION and EXAMINATIONS | English |
| OFFERED TO ERASMUS STUDENTS | Yes (in English) |
| COURSE WEBSITE (URL) | https://eclass.hmu.gr/courses/ECE200/ |
| Learning outcomes |
The aim of the course is the critical application of fundamental engineering and mathematics concepts onto game engine programming environments. Main learning outcomes include:
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| General Competences |
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Theoretical Lecture Units
Laboratory Exercises
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| DELIVERY Face-to-face, Distance learning, etc. |
In-Class Face-to-Face | ||||||||||
| USE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY Use of ICT in teaching, laboratory education, communication with students |
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| TEACHING METHODS The manner and methods of teaching are described in detail. |
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| STUDENT PERFORMANCE EVALUATION Description of the evaluation procedure |
Current course assessment details are posted in eclass. |
Relevant English Texts:
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